Support OtherSpace on Patreon This action is preceded by the event Lucky Talon: Cygnari’s Assignment, which was preceded by Iron’s End: Three Strikes… The beefy…
Category: Roleplaying
[RP Log] Galactix: A Flash in the Dark
Support OtherSpace on Patreon Far from Iron’s End, Galactix orbits a dead world as he rests his space frame, having just refueled from a nebula…
[RP Log] Lucky Talon: Eyes On
The Lucky Talon has departed Iron’s End, and is accelerating toward light speed as a warthog of a starship drops out of OtherSpace, bristling with…
[RP Log] Lucky Talon: Cygnari’s Assignment
Want to be part of the saga? Join us on Discord or via Telnet at jointhesaga.com 1790. Support us on Patreon! A few hours after the confrontation with…
[RP Log] Three Strikes
The inaugural scene of the reinvigorated OtherSpace MUSH kicks off what I hope becomes an interesting story arc. It starts off as a simple bounty…
[OtherSpace Relaunch] Character Biography Workshop
Tonight at 7 Eastern, join us on OtherSpace MUSH for a workshop on building better character biographies – whether you want to write a few…
So You Want to Make Fun for Others – Part 9: Wrap-Up: Letting Go, Paying Off, and Leaving Room for More
TABLE OF CONTENTS Ending Scenes and Campaigns Without Falling Flat Every story ends, whether it’s a one-shot barfight, a political summit gone sideways, or a…
So You Want to Make Fun for Others – Part 8: Long-Term Plots: From Sparks to Campaigns
TABLE OF CONTENTS How to Build Multi-Scene Arcs Without Burning Out or Losing Your Players Running one scene is great.Running a whole series of interconnected scenes? That’s…
So You Want to Make Fun for Others – Part 7: Inclusive Scenes: Making Space for Everyone
TABLE OF CONTENTS Spotlight-Sharing, Tone Balancing, and Welcoming All Players to the Table The best scenes don’t just entertain. They include. They invite. They give everyone…
So You Want to Make Fun for Others – Part 6: Dealing with Derailment, Drama, and Inertia
TABLE OF CONTENTS What to Do When the Scene Breaks (or Never Starts Moving) So your players are in the room. The NPCs are talking….