TABLE OF CONTENTS
- Part 1: What It Means to Run RP
- Part 2: The Scene Runner’s Toolbox
- Part 3: Hooks, Stakes, and Player Buy-In
- Part 4: Improvisation Without Meltdown
- Part 5: Creating Memorable NPCs on the Fly
- Part 6: Dealing with Derailment, Drama, and Inertia
- Part 7: Inclusive Scenes: Making Space for Everyone
- Part 8: Long-Term Plots: From Sparks to Campaigns
- Part 9: Wrap-Up: Letting Go, Paying Off, and Leaving Room for More
So, you’re thinking about running RP scenes – not just playing in them. That’s awesome. You’re stepping into the role of story facilitator, atmosphere cultivator, and chaos manager. You’re helping others create their characters’ most memorable moments. That’s powerful – and fun.
But let’s be clear: this is not about control. It’s about catalysis.
You’re not the main character. You’re the dungeon master, the weather, the bar fight, the stranger with one glowing eye and a ticking briefcase. You’re there to set the scene, keep it moving, and leave space for players to drive the story forward.
Here’s what this series will teach you:
- How to come up with plots and mini-scenarios that actually hook players
- How to prepare (and what not to overprepare)
- How to improvise when everything goes sideways
- How to balance spotlight time
- How to pace a scene so it doesn’t drag or burn out
- How to reward players and end scenes meaningfully
If you’ve ever said:
- “I want to run a plot, but I don’t know how.”
- “How do I get people to join?”
- “What if they do something I didn’t plan for?”
- “What if nobody responds?”
This series is for you.
Running scenes is a skill you can learn – just like playing a character. And the best way to learn is to try.
Next time: The Scene Runner’s Toolbox – What you need, what you don’t, and what’s secretly your most important asset (hint: it’s not plot notes).