I was coming up with big plans around a new reboot of OtherSpace MUSH that took us back to 2650 . But I’ve concluded that it would be the wrong direction, putting too much narrative-direction work on me and Colchek. And it would really require that I invest a lot of energy in promoting the MUSH to build up a critical mass of players that wouldn’t be realistic, given my other obligations.
But I’m not killing the project. I’m just changing the plan. It’s going to rely a lot more on the players, and it won’t require all that many to get going.
THE PLAN
As the MUSH kicks off, it’s the year 2825. The Orion Arm of the Milky Way galaxy has been ravaged by a plague that wiped out billions of people, toppled the existing governments, and left survivors to scavenge the wreckage of what remains.
Every player has the option of starting their life in the game with a ship. They submit a biography explaining how their character grew up, how they’ve survived in the chaos, and what makes them want to reach the scavenger haven of Iron’s End on the edge of deep space.
From there, the player’s story begins. I’m developing a crafting system centered on scavenging. We will, I hope, eventually get CSpace modified to allow for player-crafted upgrades. And players like you will work together to build new societies from the wreckage of the old – or you can work against each other to keep the chaotic status quo. Meanwhile, I expect to focus on playing bit characters as catalysts for storytelling and lore building.
THE TIMELINE
I’m happy to let anyone visit via Telnet at jointhesaga.com 1790 anytime. The game remains open in its current form. I’ve already built the grid for Iron’s End. I’ve wiped the old crafted items and money from existing player inventories. I’m rebuilding the crafting parents from the ground up. Colchek’s helping out with CSpace and other projects when he can.
If all goes well, I’d like to soft launch in April with a full launch in June – perhaps the 28th, as we celebrate 27 years of OtherSpace.
Questions? Feel free to hit me up on Discord!